Development Begins

This is the start of a weekly blog / progress log for a game I’m developing call Tank Tracks.

The will solely about tracking development progress so it will be formatted more like a report rather than a proper blog.


Week 1


Pre-production is complete and development has begun. Stage one was focused on implementing a basic kart system. The implementation method settled on is the use of a sphere rolling around with a vehicle model following it.

I’m building off a tutorial by SpawnCampGames.

However, this method is well known and many others use it in their games a well.

Primary implementation we completed without issue, however major code refracturing will be needed to clean up and make interfaces more professionally with future features.



One major problem has been discovered involving Unity’s physics engine. When a sphere or sphere like mesh is rolled across multiple colliders, the ball will occasionally catch and edge and jump into the air.

Research is ongoing on how to resolve this.


Otherwise, all that remains is implemented Lerp and interpolation to smooth out controls and movements, the progression to the next phase can begin.

This concludes this weeks report.

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Stage 1 Clean-up